Other Sellers on Amazon
94% positive over last 12 months
100% positive over last 12 months
- VIDEO
Image Unavailable
Color:
-
-
-
- To view this video download Flash Player
Resonance of Fate - Playstation 3
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
About this item
- Battle in fantastic cinematic action as your characters wield firearms in a Semi-real time game play system; invincible mode
- Unique story Built around a gigantic clock tower like machine, the story will delve deep into fate and the machinery that controls it
- Beautiful environments Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world
- Customize your characters and give them a unique look within the game and cut-scenes
- Extensive Weapon customization allows your character to have specialized weapons from parts unlocked or bought throughout the game
Frequently bought together
Similar items that may deliver to you quickly
- Silent Hill HD Collection - Playstation 3KonamiPlayStation 3FREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Apr 2
- Drakengard 3 - PlayStation 3Square EnixPlayStation 3FREE Shipping by AmazonGet it as soon as Tuesday, Apr 2
- Star Ocean: The Last Hope International - Playstation 3Square EnixPlayStation 3FREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Apr 2Only 6 left in stock - order soon.
- NieR - Playstation 3Square EnixPlayStation 3FREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Apr 2
- White Knight Chronicles International Edition - Playstation 3PlayStationPlayStation 3FREE Shipping on orders over $35 shipped by AmazonGet it as soon as Thursday, Apr 4Only 1 left in stock - order soon.
- Metal Gear Rising: RevengeanceKonamiPlayStation 3FREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Apr 2
Product information
ASIN | B002BRYHY0 |
---|---|
Release date | March 16, 2010 |
Customer Reviews |
4.5 out of 5 stars |
Best Sellers Rank | #26,002 in Video Games (See Top 100 in Video Games) #316 in PlayStation 3 Games |
Product Dimensions | 6.72 x 5.24 x 0.57 inches; 4 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 010086690354 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 4 ounces |
Manufacturer | Sega |
Country of Origin | USA |
Date First Available | May 31, 2009 |
Warranty & Support
Feedback
Product Description
Face opponents in fantastic, cinematic gun battles with a fighting system that blends real-time and turn-based gameplay. Built around the gigantic machine city, the story delves deep into fate and the machinery that controls it. Masterfully crafted environments illustrate the deep tapestry of this dystopian world. Customizing your characters and weapons changes your playing experience visually and within the gameplay.
Videos
Videos for this product
1:16
Click to play video
Resonance of Fate
Merchant Video
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
I have finished the game (it took about 80 hours) so here is the final review. I have also added combat tips to the end.
First of all, I love the game. The combat is awesome if you like strategy games. The game has more in common with strategy/rpgs rather than traditional JRPGs. As in any rgp you can roam inside the cities, get side quests, and explore the world map. However, the combat and the missions are very much like that of turn based strategy games. In fact, ROF is more like a strategy game under a JRPG disguise.
Although the combat looks flashy and cool, as I saidbefore, RoF is not an action oriented game. The combat is very deep and strategic. Also learning curve is steep, it takes several hours to learn all the intricacies of the combat, and I will not attempt to explain it here. (I have added some tips and tricks at the end). However, the turn system is very similar to Valkyria Chronicles, it is a mixture of turn based and real-time (while you are moving the enemy also moves and can attack you). Flanking, timing, the type of attack etc. all plays a key role in combat and makes it very satisfying. They are nice to watch too, although your eyes would be on the action gauges most of the time.
There is a tutorial that introduces every battle action but it does not tell you about the tactics. (Think of chess, you can learn the rules in half an hour but you'll have absolutely no idea about the tactics). So the game got better as I played because I began to discover some of the mechanics and the tactics not described in the tutorial. It also has some real-time elements that require timing, which keeps things interesting and gives you some more tricks to help you. (For example, you can manually evade physical attacks if you time your movement right). It takes a long time to master every trick of the combat, but it is very satisfying when you discover something new.
Leveling and customization is all about the guns not the characters. There are 3 types of weapons (handguns, machine guns, and grenades). As the characters use a weapon they get more proficient with that weapon and level up. A character's level is the sum of all 3 weapon levels. For example, a level 20 character can be level 15 handgun, level 4 machine gun, level 1 grenade. As they level up their hit points and respective gun weight limit improve. Also they gain some additional effects (5% stun chance for instance).
You can only customize your weapons. Guns have 5-6 attachment slots (magazine, grip, sights etc.) that you can upgrade with the parts you found. Also you can add extensions to all slots(e.g. adding another barrel to the barrel). However you have space and weight limits that you need to consider. Finally, you can also craft special parts from the basic materials you get from monsters. There is no other customization. There is no armor either, however characters can equip two rings some of which are protective. You can buy a lot of different dresses but they have no effect other than changing the looks of your character (this also affects cutscenes as they are done with the in-game engine).
The story is slow to start. It starts to pick up after Chapter 5 (which would be 10-20 hours into the game depending on the number of sidequests you do), but it is one of the weak points of the game. It does get interesting, but a lot of things are left unexplained even after the game is finished. Simply put, this is not a story-driven game. There are a lot of fetch quests at the beginning but at least the NPCs are quirky, and the interaction between the characters can be funny sometimes. Later on, I got more interested in the story but game only hints at what's going on and never fully explains the background or the motives of the characters.
In sum, this is not a traditional JRPG like Final Fantasy or Lost Odyssey, it is more similar to strategy games like Valkyria Chronicles. Also if you want fast paced, action oriented, quick resolution combats (e.g. Tales of Vesperia) then this is probably not the game for you. If you like turn based strategy/rpg games (Jagged Alliance, Front Mission, Valkyria Chronicles, etc) with a lot of depth then I believe you will like this game.
*** Some Combat Tips and Tricks ***
In ROF, you have access to the full combat from the beginning (opposite of Final Fantasy XIII from what I hear). However, as you play you get a better understanding of the mechanics and the tactics. In other words, the combat opens up naturally and always stays fresh. Below are some tips but I believe half of the fun is discovering them. If you feel confused, then these might help. Also the guy next to the billboard in the guild gives one new tip each chapter. Always talk to him.
-The letter next to the enemy bar indicates which one of your characters the enemy is aiming.
-The enemy won't shoot until the end of the turn (even if their aiming bar is full) unless they are aiming at the character you are moving. If they are aiming at the character you are moving, they'll shoot in real time when their aim gets full.
-During hero runs you are invincible and also you can regenerate more because the turn lasts longer (depending on the distance). However, that also means enemies will have longer time to aim at characters.
-The circular green bar around the enemy is their equipment health (weapon, armor, shield etc). You will not be able to damage their body until you create/find an opening. The green bar is not always a full circle and if that's the case, you can make a hero run (or walk around while they are aiming at somebody else) and shoot when you have the right angle to hit the body. Or if you jump during hero run you randomly hit all body parts, you might get some hits to the body even if they are shielded.
-Getting rid of the enemy parts (equipment) will give you materials for upgrades.
-Try to set up the tri-attacks in a long range. The longer the running distance, the more time to shoot (and regenerate).
-You can make a tri-attack even with 1 resonance point. This can be helpful if the distance between the characters is long. You can also use it to move one of your characters to safety if he is going to be shot as soon as you end the turn of the current character.
-Charge acceleration is very important. Try to add barrels as much as you can. Also try to shoot at the highest possible charge to activate the skills.
-Dual wielding helps a lot in the later game(after chapter 10-11). It doubles your damage and chances of activating skills even if the second weapon may reduce some of your stats.
-During a tri-attack, the enemies inside the triangle won't move, the ones on the outside will.
-If you are outnumbered stun and electro grenades can give you valuable time.
Now for the review. This game has a severe learning curve. This is one of those rare games where the battle system is nearly as complicated as a chess match and sometimes as frustrating as playing a chess match with Deep Blue. You *need* to do the tutorials provided you in the Arena when you first start out or else follow an in-depth online battle guide or you will FAIL, and you will do so hard.
Why am I making it sound like it's a game not even worth playing because it's so hard? Well, I'm actually trying to provide proof for why this specific JRPG deserves to be played more than most. Resonance of Fate has a very intrigueing world, some good characters, and a mediocre story. You most likely won't be talking about it after you beat it much though. The questing, adventuring, and rebuilding a dead world is what makes you want to play. You play the game in chapters(16 to be precise) and are given a story mission to complete for each before you're allowed to proceed to the next chapter. The game is linear in that way, but you can do a number of side-quests, a 500-battle deep Arena, and many dungeons to grind your level as much as your JRPG-loving(or hating) heart desires. In fact, most of this *needs* to be done. At the very least, you need to grind some levels to make the game easier. This isn't like Dragon Quest though. You can reasonably grind 10-20 levels for each character in less than an hour if you know what you're doing.
Leveling in this game is quite novel actually. You don't gain levels by just winning battles, you do so by doing damage with certain weapon types(of which there are 3: Machineguns, Hand Guns, and Granades). The more damage you do to enemies around or higher than your level, the more experience you gain for that weapon type. As each type levels, you gain max health and the ability to carry heavier weapons and eventually even dual-wield guns making for some extreme damage potential later in the game. It's actually part of how you exploit the leveling system. Each of the three characters specializes in one of the three weapon types and by using their other, weaker types to level, you actually buff up your overall level. You effectively using the stunning weapon type, which is machine-guns, to make it so that the other two characters can just cause tons of damage on high level enemies and it buffs them up quite quickly.
The combat system is much too vast for me to explain here, but I will say this. I played the game for nearly 20 hours before I finally got every aspect of it down pat. I can honestly say I'm as close to an expert on it as I'll ever likely want to be and it's made my life with this game so much the better for it. There are many ways to kills enemies, some you may never use at all. The farther you get in the game, however, the more choices begin to open up. Early on you are limited by how many Hero Actions you can do, but you get more things called Bezels in the game that effectively increase how many actions you can take without putting yourself at risk. This allows you to better make use of things like Tri-attacks. Without explaining any of those terms, just know that it's important to know what situation to use what abilities. You can't just go willy-nilly with this game and run straight at a monsters face with guns-a-blazin'. That's a sure fire way to get yourself dead. D-E-D dead. So dead you'll likelly wonder how much it would cost to ship this game back to Sega via Patriot Missle.
I have to point out the importance of learning the system and the enjoyment/satisfaction you will attain from doing so though. It's a rare game that makes me want to learn its deepest and darkest secrets. It is amazing to me the balance though. You can(and will) become godlike by the end of the game, but most of the game is a fight for your life. By chapter 6 or so, I was doing fine and not having too much trouble, but later zones in the game always bring higher level foes that can do massive damage if you feel as though you can go back to slacking in your playstyle.
It's just too bad the script and story plotting is done at such an average level. This world that the game resides in is fascinating and the characters are interesting. Sadly, the chapter structure that works so well for the gameplay design shoots the story in the foot because it's told in short and simple cutscenes sandwiching the beginning and end of each. It's not The Last Rebellion or Enchanted Arms bad mind you, but it isn't going to win you over like FFVII either.
This game grew on me a great deal over the course of a couple of weeks. As I got better I began to realize how special the battle system is in a lot of ways. Very few jrpgs give you this level of depth(Demon Souls comes to mind and as much as people seem to want to hate it, FFXIII to a certain degree). For the asking price right now, it is more than worth purchasing and giving a chance if you're looking for a great next-gen jrpg. We have to take what we can get in that department right now anyhow.
Top reviews from other countries
I really enjoyed the atmosphere, plot and characters in this game. It definitely has a unique feel to it. Actually, 'unique' could be used for the entire experience; I certainly haven't played a game like this before. The main character, Zephyr, was a nice change from typical hero archetypes. He is more of an anti-hero with a dark past; he's not a particularly nice kid, but not a bad one either. Bad things happened to him but he doesn't whine about it. Besides the plot, the relationship between the three main characters keeps the game going.
All in all, I enjoyed this game enough that I am still hoping for a sequel.