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Middle Earth: Shadow of Mordor Game of the Year - PlayStation 4
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About this item
- Become the most feared force in Mordor in a new chronicle set before the events of the Lord of the Rings
- Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within
- Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry
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Product information
ASIN | B00WOK8YX4 |
---|---|
Release date | May 5, 2015 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #9,052 in Video Games (See Top 100 in Video Games) #399 in PlayStation 4 Games |
Product Dimensions | 0.57 x 5.25 x 6.81 inches; 3.04 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 1000568294 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.04 ounces |
Manufacturer | Whv Games |
Date First Available | November 11, 2014 |
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Product Description
Winner of over 40 "Best of 2014" Awards including Game of the Year, Best Action Game and Most Innovative Game. Most Innovative Game - IGN Game of the Year - GameSpot Game of the Year - Joystiq Best Action Game - The Game Awards
From the manufacturer
Winner of over 40 2014 Game of the Year Awards including most innovate, best action/adventure game, and technical achievement, now fully-loaded with all downloadable content.
Full Content:
- Main Game
- The Lord of the Hunt Mission
- The Bright Lord Story Mission
- Test of Power Challenge Mode
- Test of Speed Challenge Mode
- Test of Wisdom Challenge Mode
- Endless Challenge Mode
- The Dark Ranger Skin
- Captain of the Watch Skin
- Hidden Blade Rune
- Deadly Archer Rune
- Flame of Anor Rune
- Rising Storm Rune
- Guardians of the Flaming Eye Warband Mission
- The Berserks Warband Mission
- The Skull Crushers Warband Mission
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A definite buy! If you like fighting games, Batman games and Supernatural Lord of the Rings goodness check this out.
Taking the reigns of ranger Talion, Shadow of Mordor has the player stalking around its titular wasteland, eking out vengeance for his slain family. Aiding Talion/possessing his body is Celebrimbor, the spirit of a long dead Elven king who unwittingly forged the Rings of Power for Sauron way back in the day... cue tons of lore sure to give Tolkein fans plenty to get excited about. I personally haven't been into Middle Earth material since I LOTR came out back in the early 2000s, so the story here and its various winks to the franchise rarely did anything for me.
Story aside, Shadow of Mordor excels on nearly front. Taking cues from the Batman: Arkham series with empowering, large-scale combat scenarios with over-the-top combos and lovely animation, Shadow of Mordor offers some of the best action gameplay of any open world title on the market. And, like the Arkham games, Mordor features great stealth mechanics that feel rewarding even when the player inevitably slips up and gets caught. One of the strengths of this game is its endless ability to turn accidents into set-pieces of awesome action-packed ingenuity, and it delivers those strengths in spades.
The Nemesis System, which I thought would be gimmicky, is actually quite satisfying. Whenever an orc (boss and grunt, alike) kills Talion, that enemy increases in power and becomes a "nemesis", an NPC with a distinct personality and bone to pick with the player. These nemesis enemies will often hunt down Talion, leading to challenging battles and inspired encounters. Though the system leans on procedural generation of enemy stats and behaviors, it still adds a surprisingly effective dose of life to the proceedings and encourages the player to keep returning to the blasted lands of Mordor long after they've completed the main story-line.
GOTY Edition also features two take-em-or-leave-em DLC expansions that aren't bad, but don't offer nearly as much depth or longevity as the main game. Still, for the paltry $20 I put down for it, Shadow of Mordor: GOTY Edition was well worth the investment with excellent mechanics and plenty of replay value.
The gameplay is amazing, in my opinion. At the beginning it can be a bit daunting when you are trying to remember which buttons do what, but once you get the hang of it, it is great fun loping along on the back of a caragor, challenging war-chiefs, and creating armies of Uruk thralls. There is such a great variety of way for you to take out your enemies that it just doesn't get old. I had already unlocked almost all of the abilities before I even got half way through the game because I was having so much fun decimating Sauron's army and I forgot to do the story missions. It's gory for sure, justifying the mature rating, but as long as gratuitous violence against imaginary creatures doesn't bother you then you'll enjoy making their heads explode using your wraith powers.
It may take me a while to get to the extra content at this rate, but I'll enjoy every minute of it, I'm sure. I know that this kind of game isn't for everyone, but I've always been into hack and slash games like Dynasty Warriors and God of War. This is by far the best game I've bought in years.
Gameplay - 5 stars
Story - 5 stars
Replay Value - 5 stars
Overall - Buy it
Top reviews from other countries
En cuanto al juego, este es un juego que acabe y jugue bastante, compre dos veces ya en versión digital en dos "sistemas" distintos, la compu, y el play 4, quería tener aun así el juego en físico y gracias a una oferta no solamente pude comprarlo en esa versión sino que también fue la del juego del año, el contenido de esta versión no es realmente algo imprescindible, algunos trajes, misiones extras, y unos poderes que te vuelen casi invencible en ciertas situaciones del juego, si es que sabes como sacar uso de estos.
La gran... "gracia" del juego proviene de los juegos de poder en los cuales uno puede tener efecto ante los "Uruks" el enemigo principal del juego, similar, pero como dice el juego, "seres mas peligrosos que los orcos".
El sistema funciona de una manera bastante sencilla pero da la ilusión de que tiene mucha profundidad, entonces llega a sentirse bastante satisfactorio cuando, por ejemplo, uno se encuentra con un Uruk que ya venció horas antes en el juego, cubierto de quemaduras, o cicatrices, (dependiendo de como es que lo hayas venció en el ultimo encuentro) a cobrar venganza por lo que le has hecho.
La historia esta bien, es decente, tiene unos personajes buenos, sobretodo el protagonista, pero es una clásica historia de venganza que borda en el cliché, no preste demasiada atención a esta por esto mismo, simplemente no gano mi atención, el gran aspecto de la narrativa en verdad se vera demostrado por las historias que tu mismo vas creando a partir de las decisiones que tomas en el juego, eventualmente terminaras por recibir un poder que te terminara dando la habilidad de "dominar" a ciertos Uruks, quienes quieras, para conformar un ejercito de estos mismos.
Otras veces podrás mandar amenazas en contra de Uruks capitanes, así como formar amistades, y destruirlas, todo esto cobra vida a partir de que los Uruks, generalmente, y sobretodo los capitanes, tienen mucho carácter, apenas te vean dependiendo de ciertas características emblemáticas de su personalidad estos se burlaran de ti, o te amenazaran, esto se extenderá también a sus vulnerabilidades así como a sus ventajas, cada capitán Uruk puede tener ambas de estas, por ejemplo, puede haber uno cubierto de llagas y cicatrices que se aterra y huye de la batalla al ver a un "Caragor" un animal tipo tigre que el jugador puede montar eventualmente en el juego al mejorar sus habilidades.
En cuanto a las habilidades, y el combate en general, este toma "mecánicas céntricas" de juegos como Batman Arkham Asylum, es un sencillo, golpeas con un botón, cuando alguien termine por atacarte contra-atacas con otro, etc...
Pero Shadow of Mordor no solamente te da la habilidad de hacer algo como eso, eventualmente puedes utilizar ejecuciones, o ataques brutales que puedes realizar en enemigos que aun no se han percatado de tu presencia, eventualmente a la mitad de una batalla puedes "dominar" a muchos Uruks para que peleen por ti, solo para después activar otra habilidad que destruya a cada uno de estos seres "dominados" haciendo que el contador de tu "combo" este siendo el numero de golpes que has dado, incremente.
El juego también tiene un sistema de sigilo que es sencillo pero satisfactorio, te escabulles en un principio detrás de tus enemigos para apuñalarlos, pero después puedes obtener poderes que te ayuden a saltar de uno a otro ejecutándolos por medio de una especie de "teletrans-portacion", en ocasión, puedes también utilizar tu arco y flecha para disparar hacía las cabezas de los Uruks, asesinándolos al momento.
Todo funciona increíblemente bien en conjunto, que supongo es el "genio" de este juego, todos los sistemas parecen funcionar en combinación con una, u otra mecánica , haciendo que el juego se sienta increíblemente fluido sin importar que sea lo que estes haciendo.
Shadow of Mordor no es solamente un juego que defina madurez en términos de diseño, sino también en el entendimiento de este mismo, y a partir de ello, como este puede llegar afectar al jugador de forma positiva.