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StarCraft II: Wings of Liberty
About this item
- Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the original game
- Three completely distinct races: Protoss, Terran, and Zerg
- Units and gameplay mechanics distinguish each race
- 3D-graphics engine with support for visual effects and massive unit and army sizes
- Full multiplayer support, with competitive features and matchmaking utilities available through Battle.net
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- Starcraft II: Wings of Liberty - French only - Standard EditionBlizzardWindows Vista / XP / 7$4.99 shippingGet it Apr 1 - 3Only 4 left in stock - order soon.
Product information
ASIN | B000ZKA0J6 |
---|---|
Release date | July 27, 2010 |
Customer Reviews |
4.3 out of 5 stars |
Best Sellers Rank | #61,912 in Video Games (See Top 100 in Video Games) #124 in Mac-compatible Games #1,930 in PC-compatible Games |
Product Dimensions | 10 x 8 x 1 inches; 5.6 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | Starcraft II: Wings |
Is Discontinued By Manufacturer | Yes |
Item Weight | 5.6 ounces |
Manufacturer | Blizzard Entertainment |
Date First Available | September 14, 2004 |
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Product Description
Product Description
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying favorite units from the original StarCraft, along with numerous upgraded and brand-new units and abilities that allow for fresh tactics and strategies. The game's new 3D-graphics engine maintains the speed and responsive control of its predecessor while rendering hundreds of units onscreen for massive battles. StarCraft II: Wings of Liberty's solo campaign will continue the epic saga where it left off in StarCraft: Brood War. The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies. In addition, dozens of multiplayer maps will be available for competitive play through the new version of Battle.net, which is launching alongside StarCraft II: Wings of Liberty. This new version of the service has been built from the ground up to offer an unparalleled online play experience, with new features such as voice communication, character profiles and achievements, stat-tracking, ladders and leagues, cloud file storage, and more.
From the Manufacturer
In the distant future, in the darkest regions of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep... and a need for vengeance that’s long overdue.
Key Game Features
- CALL DOWN THE THUNDER
- Whether you command the mysterious Protoss, the nomadic Terrans or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.
- WEAPONS PRIMED
- Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.
- MASTER YOUR DESTINY
- Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story-lines to complete and where to invest your hard-earned cash.
- MEGA MULTIPLAYER
- Wage unrelenting war on your friends and foes over the all-new Battle.net. Whether it’s your first time gaming online or you’re a multiplayer veteran, Battle.net’s unrivaled AutoMatch technology makes sure it’s always a fair fight.
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© 2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net, Blizzard Entertainment and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, value, and image quality of the video game. They mention that it's an amazing game, with an interesting story. They also appreciate the ease of use, saying that it has an almost intuitive sense of synergy. Customers also like the storyline, and gameplay. However, some customers are mixed on interactivity, and performance.
AI-generated from the text of customer reviews
Customers like the quality of the video game. They say it's an amazing experience for RTS fans and newcomers alike. They also say the graphics are great, the gameplay is excellent, and the levels are fun and challenging. Customers also say that the game is very well done and has several settings of difficulty.
"...GameplayThe game is a lot of fun. If you liked SC1 or just fast paced RTS in general, you will not be disappointed...." Read more
"...with wonderful player-driven story development options, an appropriately enjoyable though in some ways lacking multiplayer experience, and wrapped..." Read more
"...(while at times hindered by Battle.net) is phenomenal and an insane amount of fun and as we saw with the first Starcraft, it will keep you coming..." Read more
"Starcraft 2 is pretty fun online. I've now spent hours playing others 2v2 online.-Gameplay..." Read more
Customers find the value of the video game software to be phenomenal. They mention that it's well worth the cost, and offers tons of replay value. Some say that the game is a worthy sequel that's worth the wait.
"...multiplayer experience, (while at times hindered by Battle.net) is phenomenal and an insane amount of fun and as we saw with the first Starcraft, it..." Read more
"...This game was well worth the wait...." Read more
"...it is pretty good, but as a Blizzard game, it falls short of our long-standing expectations...." Read more
"...I HAVE played the game and it's amazing...." Read more
Customers find the graphics excellent, lifelike, and polished. They also say the bases look convincingly alive, with gorgeous backdrops and great textures. Customers also mention that the presentation is incredible, the voice acting is decent, and the cutscenes are well done. They say the layout looks complete and full.
"...The unit animations are very interesting, seeing Zerg buildings explode with guts and ooze when you destroy them is awesome...." Read more
"...The presentation is incredible, voice acting is decent (not award winning but decent) and the gameplay is the tightest I've ever encountered in a..." Read more
"...The new units introduced were exceptionally well conceived and Blizzard demonstrated, yet again, that they have an almost intuitive sense of synergy..." Read more
"...Puts you in matches with people around your skill level- Graphics: Explosions, lighting, physx, effects, texture..." Read more
Customers find the video game easy to use. They mention that there are plenty of challenges and extra things for them to do. They also appreciate the almost intuitive sense of synergy, saying that it steps up to the challenge and delivers on every level. Customers also say that the mission details and objectives feel more realistic and immersive. They say the game is engaging enough and encourages you to explore the maps and complete optional objectives. They further mention that the games with friends are easy to set up and quite enjoyable.
"...and is accompanied by very interesting dialogue and story telling, before, during and after each of the missions...." Read more
"...and Blizzard demonstrated, yet again, that they have an almost intuitive sense of synergy...." Read more
"...Lots of information available about your matches, rank and other stuff in your profile.Cons-..." Read more
"...great for me, but I have seen this run on top end computers, and it is gorgeus...." Read more
Customers find the storyline engrossing, excellent, and compelling. They also say the story in campaign mode is brilliant, blending nicely, and immersive. Customers also mention that some backstory is present.
"...In closing, I'll say that Starcraft 2 is a great game. It has a great story, great gameplay, and has tried to learn from its previous experiences..." Read more
"...Fortunately for me, I was completely wrong. The game's campaign has an interesting storyline, good character development with introduction of some..." Read more
"...This game was well worth the wait. The story in campaign mode was compelling (if a tad cliche a moments) and well-executed, serving as more than a..." Read more
"...Overall, decent story build up so far. Not in the "amazing, complex storyline" way but a "I have spare time" way.-Multiplayer..." Read more
Customers find the gameplay varied and interesting, with interesting twists on many missions. They also appreciate the immersive mission selection and upgrade system. Additionally, they mention that the campaign has many bonus objectives in each mission that the original did not have. Overall, customers describe the game as the greatest real-time strategy game ever made, with staggering strategies at your command.
"...Blizzard has included a new game achievement system quite similar to the game achievement system gamers have enjoyed on Valve's Steam service for..." Read more
"...- Fun custom maps- Custom maps are easy to make and start...." Read more
"The original StarCraft arguably the greatest real-time strategy game ever made...." Read more
"...The vast array of new units, structures, and strategies at your command are staggering, but not all that surprising given the game's long..." Read more
Customers are mixed about the interactivity of the video game. Some mention that multiplayer is a blast, with a wonderful multiplayer setting. They also say that the single-player campaign experience is superb. However, some complain about the lack of LAN support and the required Internet connection to play.
"...What is also nice is that you can join Custom (Use Map Settings) games as a party as well!..." Read more
"...Cons-Lets start with the big ontLAN- There is no lan connection. This was one of the hallmarks of Starcraft...." Read more
"...Starcraft 2: Wings of Liberty has crafted a superb single-player campaign experience with wonderful player-driven story development options, an..." Read more
"...I repeat, THIS GAME COMES WITH A COMPLETE MULTIPLAYER EXPERIENCE WITH ALL THREE RACES...." Read more
Customers are mixed about the performance of the video game. Some mention that it succeeded spectacularly, runs great across the board, and is well-executed. However, others say that they lose the achievements they've been working hard for, and that the offline campaign play doesn't track any achievements you earn.
"...The match making system does a very good job of placing you against opponents that will challenge you...." Read more
"...While incredibly irritating, and clearly a waste of programming resources that should have been spent on improving the game's features, at least..." Read more
"...in campaign mode was compelling (if a tad cliche a moments) and well-executed, serving as more than a simple tutorial for the multi-player game...." Read more
"...CON: I do take issue with the fact that I lose the achievements I've been working hard for during a mission if the […] server in Cali or wherever..." Read more
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**When I started writing this I didn't expect it to be this long, but I just didn't think any of the reviews really looked at the gameplay, and took a fair look at SC2.
Gameplay
The game is a lot of fun. If you liked SC1 or just fast paced RTS in general, you will not be disappointed. You have 3 races that have very different units, strategies, strengths and weaknesses. You have the Zerg which are strongest when they're in large numbers, quantity over quality, the Protoss which are the exact opposite, quality over quantity, and you have the Terran race which sits somewhere in between. So depending on whether you want to macro out and mass up units to take out your opponents, or micro your units and make each mineral/vespene gas you spend counts, you'll have a race that is well suited and very effective at doing just those things.
The game is very balanced unit wise. Being part of the beta, it was very interesting seeing each of the tweaks they made to the game based on player feedback and the massive statistics they have available. Blizzard can see what races are winning in which leagues, using which units, and on what maps. This, in conjunction with an active dialogue with the player community has worked splendidly. Starcraft 2 is about reacting to and countering your opponents. Each race has a counter for each of the other's races units. That Terran player harassing your mineral line with reapers? Switch up your tech from Zealots to Stalkers with blink and instantly teleport next to them to take them out. Tanks raining down on you wiping out your stalkers? Tech up to immortals and let them absorb the hits so your other ground forces can close the gap. I could list a dozen other examples but you get the idea.
Graphics
I think the game looks very good, though I've never been too picky about how games look graphically. I run the game on a EVGA 9800 GTX with a Core 2 Duo E6750. (Old machine but still handles decently) I can run the game on High settings at 1920x1200 resolution, but it lags if the game is more than a 2v2. I typically run it on Medium if I want it to be as smooth as possible on bnet games.
The unit animations are very interesting, seeing Zerg buildings explode with guts and ooze when you destroy them is awesome. The way units explode and fall apart on death is also amusing and not over the top, and if anything shows that Blizzard put some effort into making the game visually appealing. There's a nice variation of map palettes, there's your standard volcanic world settings, the lush jungles associated with the protoss, space platforms, and urbanish settings. The maps look, feel, and play differently.
Multiplayer
First I'll say that this is the full game, meaning the Protoss and Zerg races are 100% complete and playable online. Moving on to battle.net...If any of you have played Blizzard games in the past, you'll be familar with battle.net. Battle.net has seen a major overhaul for SC2. In general, I'd say the changes they've made have been very good. So, say you and 3 of your buddies log onto SC2 and want to start playing some ladder games. You can create a "party" and you'll have voice chat communication (in game voice chat is nice in theory, but currently buggy and nonfunctional) and create a chat room just for you 4. For people that play competitively you'll probably still want to stick to ventrilo or whatever else you happen to use. If you don't want to listen to others, you can toggle voice communication off. From this party, you can find ladder/ranked matches by clicking on find 4v4 match, you can set map preferences, and each of you selects you're preferred race. If its your first time playing, you get 5 placement matches that will determine into which of the 5 leagues you're 4 man party is placed into. There's, bronze, silver, gold, platinum, and diamond. Your team of 4 gets placed into the league and the more games you win in a row, the harder opponents you'll get. So say you're in bronze league and you win the next 2-3 games, you might find yourself playing against a gold, or platinum ranked group to test your skill. Your ranking in the league is specific to whatever group you made. So say I'm in a 2 person team that's ranked gold. If i make a new 2 player team with another friend, I'll need to do 5 new placement matches to see where we fit. (If any of your are curious, I was gold league in 1v1, and platinum in a few 2v2 and 3v3s. The match making system does a very good job of placing you against opponents that will challenge you. The more you win, the harder the opponents you get, and the more points you get if you beat them. If you lose to someone who is considerably lower ranked than you, you lose more points, and etc.
What is also nice is that you can join Custom (Use Map Settings) games as a party as well! This would have been really nice in Warcraft 3 for Dota and other very popular custom maps. The maps are downloaded directly from blizzard now rather than users (so no more booting just cause you don't have the map ((and are potentially a noob!))) So after tearing things up in the gold league with your 3 friends, the 4 of you can easily join a Turret Defense game to relax and unwind. Also, when you create a game (Use Map Setting or Custom) with your party, it defaults to it being a "Private Game" which you can then open to the public. (You can't make a public game private however). If you join a random game, you can recommend the host invite certain people (e.g. your friends) and your friends can join you fairly simply. The way you join custom games is also very different, rather than seeing a list of custom games with names, you see a list of maps you can play, and you're put into a random one.
There's also a co-op play where you're placed in a team of people playing against the AI. It ranges from Easy to Insane and Insane can prove challenging if you're not accustomed to how the AI works.
The chat feature and responding to chats is better implemented. You can have chat windows that you can pop out for different dialogues. If you play the single player while connected to battle.net you can chat to friends mid cutscene. At first I wasn't sure if I liked this or not, but in the end I decided I did.
Also, your last 5 replays are saved online automatically, and you can review them if you want at any time. A VERY nice feature for seeing how that Diamond player you played with 2 games ago kicked your butt so bad. Once the game is over, you see all the various econ, army, and kill tabs, but now you can also look at the build order of your opponents. You can see when they did what, and in what order. Very useful for learning new build orders.
One thing that I didn't really like in the new battle.net is that there are no more public chat channels that you can join.
Single Player
A lot of people are giving this 1 star reviews for being Terran only or being 1/3rd a game and I whole-heartedly disagree. The terran campaign is massive, 26 missions (compared to the 30 of the original SC). People are saying its Blizzard being greedy but really, I see it as Blizzard wanting to make this a story telling experience. The trailer released by blizzard was spectacular. [...] (the Ghosts of the Past Video). After watching that, I felt like I was watching a trailer for this summer's next blockbuster. Good voice acting, good story telling, and blizzard quality animations and cutscenes. People have been demanding a SC2 game for years, and guess what? they're giving us 3 full games set in the starcraft universe. Rather than seeing this as 1/3rd a game, I see it more like Half-Life and its subsequent episodes (though not an apt comparison because the episodes for half life are so short.) They're giving us a trilogy with a linear story using the same game engine. Blizzard has said each of the expansions will include new content (units) and just as rich a story telling experience and campaign length in all 3 races. See this FAQ for reference: [...].
As for the pricing of the expansions? No one knows what that will be. Blizzard has said in that FAQ that they will price it according to the value of the content. Whether or not Blizzard's idea of the value of the content and the buyer's value match up? Only time will tell. For those people saying you're not paying $180 for one game, please just stop. No one knows the price and saying that it is $180 is speculation and disinformation.
The objectives of each of the missions are very different (though i guess a lot involve obtaining certain objects) and is accompanied by very interesting dialogue and story telling, before, during and after each of the missions. In between missions, you have the ability to customize your forces, and to buy upgrades for them. You won't be able to get all of the unlocks (as the research ones make you choose between 2) but its still a very fun system to play with and adds a lot of fun to customizing your forces' strengths.
Once you activate the game, you can play offline. So you do need an internet connection to create a battle.net account, and then activate the game, but afterwards you're free to play offline as much as you want. This didn't bother me so much, because I love digital and online distribution. I'm a huge fan of steam and what they're doing, and while battle.net is still far from what steam is, its at least something towards that direction.
Other Thoughts
I guess being a review and seeing as how so many people are bringing this up, I guess I should comment on the lack of lan-play. While I was somewhat disappointed at this too, I find this to be a small annoyance that shouldn't preclude anyone from enjoying this game if they like Starcraft or RTS in general. Blizzard wants to shift to creating an online and connected experience, or so so they claim as the reasoning for not including LAN. That might be true, it might not be the only reason, but who can really say. I for one enjoyed talking to my friends while playing the single player. Me and my 3 other friends were having a great time with the campaign and we could talk to each other when we got to a particularly exciting part of a mission. My friends and I are all in different cities. So in that sense, I benefited from this online and connected experience Blizzard created. Others who gather together for LAN parties are not going to benefit as much and that's unfortunate. Blizzard is trying to be innovative and some ideas will work and be good for some, and others will prefer how things were before. That's the nature with any kind of change, some will love it, some will hate it.
In closing, I'll say that Starcraft 2 is a great game. It has a great story, great gameplay, and has tried to learn from its previous experiences with SC and Warcraft. Some changes work out, some do not, and to me the changes that work out are minor and don't take away from the enjoyability of the game.
As far as the single-player campaign goes, say goodbye to the boring old briefing rooms of the old Starcraft and of many other RTS games out there, and say hello to the headquarters of a new Terran revolution: on board the battlecruiser Hyperion! On board the Hyperion, which can be accessed and utilized during times when not in combat, you can do everything from spending earned credits on new technologies, upgrades, and hero (mercenary) units, to following storyline developments by talking to other characters in the game on the ship.
Yes, rather than just boring old briefing rooms and new units randomly being added to your arsenal at various points during the campaign, Blizzard has, almost without flaw, integrated this game development aspect into the single-player campaigns of Starcraft 2: Wings of Liberty. In the new Starcraft, developing new technology and new units has taken an interesting turn. You are frequently provided with the option of securing artifacts, vehicles, or other pieces of technological hardware on the battlefield that can be studied by Terran scientists in the Hyperion's lab to provide you with upgrades and new units for your campaign arsenal. In my view, this is a solid mark of improvement over the original Starcraft. Instead of just doling out and assigning new units, players in Starcraft 2 will be able to spend credits earned on missions to purchase hardware upgrades of their choosing. This allows for much more variation of gameplay from campaign to campaign, and engages players while enabling them to try different tactics and strategically customize their arsenal of weaponry and technology while in the campaign in ways they could never do in many other RTS games, including the original Starcraft itself.
Following suit, the single player campaign also allows you to make some of your own decisions about who to side with at some times. Rather than having the game's story play out like a movie with players being more like passive viewers, Starcraft 2: Wings of Liberty engages players and allows them free choice. Do you want to ally with this character, or with an opposing faction? What will the consequences of that decision be? This new feature engages players and provides far better replayability.
The multiplayer aspect of the game is even better than the original. Blizzard scrapped the old 12 unit and single building selection limits, allowing for more opportunities to micromanage units and make strategical decisions to alter the course of the game and battle opponents - rather than allowing the game to devolve into a clickfest to see who can mash hotkeys faster for the win.
That said, there are a couple significant downsides to Starcraft 2: Wings of Liberty that you should be aware of. The new bnet system has included a game censorship feature that censors all manner of completely innocuous comments and words by gamers. Furthermore, the amount of words that have been censored is so large that it occasionally will censor even completely ordinary sentences that trigger the new bnet censorship system. While incredibly irritating, and clearly a waste of programming resources that should have been spent on improving the game's features, at least Blizzard provides gamers with the option to deactivate it in the game's options menu.
The new bnet system also doesn't have a system of private channels like the original did, though Blizzard claims they will add a channel feature in the future that sounds more restrictive than the one we had in the original Starcraft. Why Blizzard left out some of these fundamental features of the old bnet multiplayer system and instead devoted costly programming resources to idiotic language filters that more often than not merely inhibit ordinary communication between players is beyond me.
Possibly the most irritating downside to Starcraft 2 has been the game's awful resolution support. While it is worth noting that SC2 technically supports resolutions like 1920x1200, it is also important to know that Blizzard's implementation of that resolution support was done in a bad way. Basically, if you use any resolution that is not 16:9 on your monitor, you will be at a significant disadvantage in multiplayer matches of SC2 because the game will crop off your vertical field of view. Of course, you are free to go ahead and set your game to a 16:9 resolution, but changing the resolution to a resolution lower than and different from what is native to your monitor reduces the visual quality of the game significantly. It's pretty disappointing that in 2010 there are still PC games out there that don't support 16:10 resolutions correctly. As far as resolution goes, Blizzard should take a lesson from Valve and do the job right. Hopefully better resolution support will be patched in... but I say don't count on it. For anyone with a 4:3 or 16:10 monitor, you must put up with either a significant reduction in image quality OR have to put up with being able to see less of the battlefield than your opponents online can see. Blizzard is basically punishing you for having a monitor with the wrong aspect ratio.
That said, there are also a few improvements in the new bnet system that should not be overlooked. Blizzard has included a new game achievement system quite similar to the game achievement system gamers have enjoyed on Valve's Steam service for years now. Blizzard has also included optional microphone chat for players to enjoy during games.
Blizzard also deserves credit for the new DRM system that has been implemented on Starcraft 2. Blizzard has followed the trend of many other gaming companies and ditched obnoxious, intrusive, and difficult to delete and remove DRM methods such as SecuROM in favor of their new bnet system that is designed to be largely pretty similar to Valve's Steam service. Of course, being produced by Blizzard instead of Valve, and being entirely new, the new bnet DRM is somewhat different. Nonetheless, if, like most gamers, you're cool with Steam - you should look on the new bnet DRM system with favor, since it's quite similar. Like Steam, you can apparently download digital copies of purchased games in the event you lose or damage your CD. Likewise, once you've created an account and registered your game, you need not worry about losing the CD key since the game and its key is tied to your bnet account.
Starcraft 2: Wings of Liberty has crafted a superb single-player campaign experience with wonderful player-driven story development options, an appropriately enjoyable though in some ways lacking multiplayer experience, and wrapped it all up in some beautiful new graphics - all while breathing new life into that superb story that begun roughly a decade ago with the first Starcraft games. While it has its flaws, Starcraft 2: Wings of Liberty is nonetheless not a game to miss!
Top reviews from other countries
Although this is the US version, you can switch to any other region free of charge by sending an email to Blizzard support.
I play on the EU servers, and do not experience any lag whatsoever.
So this game is a safe buy, although not marketed officially on the Japanese market and therefore little known here outside of the foreigner community.
買って損のない超コストパフォーマンスゲーム
日本で対戦型のゲームといえば、格闘ゲームやオンライン麻雀などがメジャーですが、
世界にはFPSとRTSという人気カテゴリがあります。
SC2はRTSで最もプレイ人口の多いメジャータイトル
RTSて何だ?と思った人は、百聞は一見にしかず、
是非YoutubeでSC2を検索してください!
世界中のプレイヤーが対戦動画をUPしています。
動画を見て面白そうだなと感じた人は買って損することはまずありません。
ゲームとしての面白さはもちろん、コスパが凄過ぎるんです。
以下コスパがどう良いのかに絞ってレビューします。
1、パッケージだけで何年も遊べる(初期費用のみ)
SC2はパッケージを購入すると無料で何度でも遊べます。
数年に一度メジャーバージョンアップで追加パッケージがでますが、
パッケージ一つで3年は優に遊べます。
ソーシャルゲームと違って、従量アイテムなんてありません。
2、プレイ人口がとにかく多い(過疎が無い)
対戦相手に困ることが本当にありません。
どんな時間でもすぐにマッチングされます。
しかも自分の実力とぴったりの相手とマッチングしてくる
ラダーシステムは本当に優れものです。
3、最高のサポート(丁寧なバランス調整)
ランニング無料といってもロビーサーバーを用意して、
後はほったらかしというわけではありません。
SC2はプロプレイヤーもいる世界のメジャータイトルですから、
常にゲームバランスの調整がされ、アップデートの精度も高いです。
4、さらに嬉しいカスタムゲーム(ゲーム10本分の価値)
SC2にはユーザーがカスタマイズしたゲームを公開する機能があり、
数千以上のタイトルが無料でUPされています。
これが、カスタマイズなんていう生半可なものではないんです。
RTSはもちろん、FPS、RPG、パズル、STGなど様々なジャンルの
ほぼオリジナルのゲームが遊べます。
中には、人気がでてメジャータイトルになったゲームもあるんです。
ちょっと始めるのに敷居が高く感じるかもしれませんが、
世界中の初心者が日々参戦していて、ちゃんと初心者同士マッチングしてくれますから、
是非トライしてみてください!