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Fate Core System

4.7 4.7 out of 5 stars 483 ratings
Amazon's Choice highlights highly rated, well-priced products available to ship immediately.
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Age Range (Description) Kid
Number of Players 3-6
Brand Evil Hat Productions
Theme Superhero
Material Paper

About this item

  • Number of players: 3-6
  • Age of players: 12+
  • Length: 2-8 hours
  • Type of Game: Roleplaying Game
  • Languages Available: English
  • Tabletop role playing game
  • Flexible and fun
  • Tons of variability

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This product has fewer returns than average compared to similar products.

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Evil Hat Productions Fate Core System


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Product Description

Grab your plasma rifles, spell components and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists. Of fate.


From the manufacturer

Fate:Core:System

Grab your plasma rifles, spell components and jetpacks!

Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists. Of fate.

Fate:Core:System

Game Information

  • Number of players: 3-6
  • Age of players: 12+
  • Length: 2-8 hours
  • Type of Game: Roleplaying Game
  • Languages Available: English
  • Tabletop role playing game
  • Flexible and fun
  • Tons of variability

Looking for specific info?

Customer reviews

4.7 out of 5 stars
4.7 out of 5
483 global ratings

Customers say

Customers like the flexibility, appearance, writing style and ease of use of the tabletop game. They mention that it looks nice, the illustrations are amazing and that it encourages narrative and cinematic action play. They also appreciate the streamlined system and the ease of learning the rules. Customers also mention that the game allows them to build different scenarios and themes quickly and easily.

AI-generated from the text of customer reviews

42 customers mention42 positive0 negative

Customers find the quality of the book high. They say it's a good system with simple rules that go over details. Customers also say the book is beautiful, the material is amazing, and the build quality is fantastic. They also describe the game as genius, and mention that it'll be a great addition to any collection of pen and paper RPGs.

"...has a wonderful silky finish that feels wonderful in your hands and is sturdy...." Read more

"...Player's Handbook all in one at a VERY AFFORDABLE price for a high-quality book/game system...." Read more

"...Story play driven by rapidly introducing conflicts and tension, Fate is wonderful...." Read more

"...I like the straight forward nature of the rules and sturdiness of the book itself. The hard cover is really solid...." Read more

34 customers mention34 positive0 negative

Customers find the system very simple and streamlined to learn. They say the book is user friendly, and the rules are easy to follow. Readers also mention that the book does not get bogged down by countless rules that they have to constantly reference. They also say it's an easy to learn universal system for roleplaying that gets them started easily.

"...This makes the game overall very interesting and different than your math-crunchy, stat boosting, combat driven Dnd game. And I'm not bashing combat...." Read more

"...The rules are very simple and take a lot of work off the GM's plate. It encourages narrative and cinematic action play, rather than heavy rules...." Read more

"Fate is an easy to learn universal system for roleplaying. I like the straight forward nature of the rules and sturdiness of the book itself...." Read more

"...Just when you think this seems like a very simple and streamlined system to learn, it tacks on more fiddly bits: in addition to “skills” there are..." Read more

13 customers mention13 positive0 negative

Customers find the writing style simple but powerful. They also say the narrative system is great and lends itself well to cinematic and narrative gameplay. Customers also say that the game is very story driven, encouraging narrative and cinematic action play. They say it's well organized and clearly written. Customers mention that the mechanics are intrinsically fun and part of the narrative. They mention that it works well with every type of story and that it has amazing set-piece moments.

"...My favorite parts of this system are it's flexibility and focus on narrative over mechanics, and how it puts GMs and players in a very level, very..." Read more

"...Compelling Aspects is intrinsically fun and part of the narrative. Normally mechanics just support or adjudicate uncertainty in conflict...." Read more

"It's a good system. Not exactly "rules light" but more "narrative" oriented, more "fun" oriented I definitely think...." Read more

"...Its Aspect, Stress, and Consequence systems do a great job of integrating the mechanics with the narrative, and the tuneable skill system minimizes..." Read more

10 customers mention10 positive0 negative

Customers find the appearance of the book to be nice, well designed, and entertaining. They also appreciate the amazing illustrations and visuals. Readers mention that the layout is perfect, and the cover is smooth. They say the book has a wonderful silky finish that feels wonderful in their hands.

"...And unlike GURPS it doesn't feel generic, despite being a setting-less game made to power whatever you want it to...." Read more

"...For the physical copy the cover is nice and smooth. I'm not in the know as to what type of material it is, but it feels nice in my hands...." Read more

"...The rules are easy, elegant and strong, they allow you to build different scenarios and themes quickly and easily, by changing the rules...." Read more

"...Was actually surprised at the build quality of the book itself, quite nice.As far as it's contents, well, it's a great system...." Read more

8 customers mention8 positive0 negative

Customers find the interpretation of the game valuable, abstract, and strong. They say the system opens up many possibilities and answers most basic questions. They also appreciate the collaborative world building system, which gives players buy-in. Overall, customers describe the game as a great gateway to introduce non-gamers to an RPG system.

"...out of D&D's raid and level style mechanical structure and encourage a more interpretive, tailor fit game experience. Cannot recommend enough!" Read more

"...It's very fast to get into. It's features a collaborative world building system which gives players buy in...." Read more

"...and stiff yet somehow malleable mechanics, yet there are some strong ideas within. Got to give it that!..." Read more

"Perfect book. Love the system. The book answers most of your basic questions and gets you started easily...." Read more

6 customers mention6 positive0 negative

Customers appreciate the system's flexibility and narrative focus. They say it has a simple engine with a ton of wiggle room, and plenty of room for players.

"...My favorite parts of this system are it's flexibility and focus on narrative over mechanics, and how it puts GMs and players in a very level, very..." Read more

"...The system is flexible and fun." Read more

"...The rules are easy to follow and allow massive flexibility for whatever type of game you want to run. Want to be a cyborg witch doctor? No problem...." Read more

"Very good and basic with plenty of room for players and GM to add their own flavor...." Read more

6 customers mention6 positive0 negative

Customers find the tabletop game open. They say it allows them to build different scenarios and themes quickly and easily, requires them to engage in improvisation, and provides a very open playing field. They also say there are no messy skill modifiers or huge sheets with different numbers splayed. Additionally, they appreciate the outlined tweaks and modifications throughout the book.

"...mechanics, and how it puts GMs and players in a very level, very open playing field...." Read more

"...It not only serves this role well, but encourages it! Tweaks and modifications are outlined throughout this book, and there's even another text..." Read more

"...It allows players to have more input on their surroundings than they do in most other games and the aspect system allows them to come up with some..." Read more

"...There's no messy skill modifiers and huge sheets with different numbers splayed across it...." Read more

5 customers mention5 positive0 negative

Customers find the pace of the tabletop game to be fast and nice. They say it's very easy to play and keeps the game moving quickly.

"...to easily play via video chat and all remain engaged and keep the game moving quickly...." Read more

"...is relatively easy to learn, fairly easy to play, and moves quickly at the gaming table, FATE is a good choice...." Read more

"...being heavily involved in D&D. I have to say that it was a very nice change of pace...." Read more

"...It's as light weight as you want the system to be. It's very fast to get into...." Read more

Great gateway (introduce non-gamers) RPG system
5 Stars
Great gateway (introduce non-gamers) RPG system
My kids and I wanted to start roleplaying so I did a bunch of research and the consensus was, "If you are new as a game master and players, start with something rules light and easy to to play, like Fate."So I grabbed the books and started reading.+ For around $20 you get all the needed rules to start as a player in Fate or as a game master. Nice on the pocket book!+ Rules are light and most of the book is taken up trying to help you understand the unique concepts of Aspects and the like+ You have "templates" that help you game master and play in a setting / scenario of your choice. For pre-made stuff, they have some world books that give you backgrounds, locations, characters, scenarios, etc. (see my pic when I get it uploaded)+ The hardback is nice production quality and should last a long time even with regular useNOTE: This is a very story driven type of game. I'm rating this "neutral" as this may not be the preference of some folks.From my research, easy game to learn and story driven go with FateIf you want like 100% action and almost no story, but not too much rule overload upgrade from Fate to Savage WorldsIf you want to simulate your favorite movie, with a bazillion options to make it 'realistic" to that movie (e.g. Jurassic Park, 5th Element), then go with GURPS.Fate and the other examples are not genre specific, like D&D and Pathfinder are strictly fantasy.So it's all in what you are looking for, as there is a system out there for you.I got all four books for under $70, which isn't much more than the price of a new video game these days. And I get to have hours of fun with my family and friends roleplaying.OVERALL: I'd recommend you check this out if you are like me and trying to get back into RPing after a 20+year break or are simply new to roleplaying or your family/friends who are interested in RPing or want a more story telling system that isn't genre specific.
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Top reviews from the United States

Reviewed in the United States on February 14, 2022
5 people found this helpful
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Reviewed in the United States on March 22, 2016
36 people found this helpful
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Top reviews from other countries

Jason Newcomb
5.0 out of 5 stars Far superior to other rulesets
Reviewed in Canada on June 10, 2019
2 people found this helpful
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